RANDOM(3) MachTen Programmer’s Manual RANDOM(3)
NAME
random, srandom, initstate, setstate - better random number
generator;
routines for changing generators
SYNOPSIS
#include <stdlib.h>
long
random(void)
void
srandom(unsigned seed)
char *
initstate(unsigned seed, char *state, int n)
char *
setstate(char *state)
DESCRIPTION
The random() function uses a non-linear additive feedback
random number
generator employing a default table of size 31 long integers
to return
successive pseudo-random numbers in the range from 0 to
(2**31)-1. The
period of this random number generator is very large,
approximately
16*((2**31)-1).
The random()/ srandom() have
(almost) the same calling sequence and ini-
tialization properties as rand(3)/ srand(3). The difference
is that
rand produces a much less random sequence -- in fact, the
low dozen bits
generated by rand go through a cyclic pattern. All the bits
generated by
random() are usable. For example,
‘random()&01’ will produce a random
binary value.
Unlike srand, srandom() does not
return the old seed; the reason for
this is that the amount of state information used is much
more than a
single word. (Two other routines are provided to deal with
restart-
ing/changing random number generators). Like rand(3),
however, random()
will by default produce a sequence of numbers that can be
duplicated by
calling srandom() with ‘1’ as the seed.
The initstate() routine allows a
state array, passed in as an argument,
to be initialized for future use. The size of the state
array (in bytes)
is used by initstate() to decide how sophisticated a random
number gener-
ator it should use -- the more state, the better the random
numbers will
be. (Current "optimal" values for the amount of
state information are 8,
32, 64, 128, and 256 bytes; other amounts will be rounded
down to the
nearest known amount. Using less than 8 bytes will cause an
error.) The
seed for the initialization (which specifies a starting
point for the
random number sequence, and provides for restarting at the
same point) is
also an argument. The initstate() function returns a pointer
to the pre-
vious state information array.
Once a state has been
initialized, the setstate() routine provides for
rapid switching between states. The setstate() function
returns a point-
er to the previous state array; its argument state array is
used for fur-
ther random number generation until the next call to
initstate() or
setstate().
Once a state array has been
initialized, it may be restarted at a differ-
ent point either by calling initstate() (with the desired
seed, the state
array, and its size) or by calling both setstate() (with the
state array)
and srandom() (with the desired seed). The advantage of
calling both
setstate() and srandom() is that the size of the state array
does not
have to be remembered after it is initialized.
With 256 bytes of state
information, the period of the random number gen-
erator is greater than 2**69 which should be sufficient for
most purpos-
es.
AUTHOR
Earl T. Cohen
DIAGNOSTICS
If initstate() is called with less than 8 bytes of state
information, or
if setstate() detects that the state information has been
garbled, error
messages are printed on the standard error output.
SEE ALSO
rand(3)
HISTORY
These functions appeared in 4.2BSD.
BUGS
About 2/3 the speed of rand(3).
4.2 Berkeley Distribution June 4, 1993 2