GLUCYLINDER() MachTen Programmer’s Manual GLUCYLINDER()
NAME
gluCylinder - draw a cylinder
C SPECIFICATION
void gluCylinder( GLUquadric* quad,
GLdouble base,
GLdouble top,
GLdouble height,
GLint slices,
GLint stacks )
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PARAMETERS
quad Specifies the quadrics object (created with
gluNewQuadric).
base Specifies the radius of the cylinder at z = 0.
top Specifies the radius of the
cylinder at z =
height.
height Specifies the height of the cylinder.
slices Specifies the number of
subdivisions around the z
axis.
stacks Specifies the number of
subdivisions along the z
axis.
DESCRIPTION
gluCylinder draws a cylinder oriented along the z axis.
The base of the cylinder is placed at z = 0, and the top
at $ z = "height" $. Like a sphere, a cylinder is
subdi-
vided around the z axis into slices, and along the z axis
into stacks.
Note that if top is set to 0.0,
this routine generates a
cone.
If the orientation is set to
GLU_OUTSIDE (with gluQuadri-
cOrientation), then any generated normals point away from
the z axis. Otherwise, they point toward the z axis.
If texturing is turned on (with
gluQuadricTexture), then
texture coordinates are generated so that t ranges lin-
early from 0.0 at z = 0 to 1.0 at z = height, and s ranges
from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at
the -y axis, to 0.75 at the -x axis, and back to 1.0 at
the +y axis.
SEE ALSO
gluDisk, gluNewQuadric, gluPartialDisk, gluQuadricTexture,
gluSphere
MachTen 1