GLVIEWPORT() MachTen Programmer’s Manual GLVIEWPORT()
NAME
glViewport - set the viewport
C SPECIFICATION
void glViewport( GLint x,
GLint y,
GLsizei width,
GLsizei height )
delim $$
PARAMETERS
x, y Specify the lower left corner of the viewport rectan-
gle, in pixels. The initial value is (0,0).
width, height
Specify the width and height of the viewport. When a
GL context is first attached to a window, width and
height are set to the dimensions of that window.
DESCRIPTION
glViewport specifies the affine transformation of $x$ and
$y$ from normalized device coordinates to window coordi-
nates. Let ($x sub nd$, $y sub nd$) be normalized device
coordinates. Then the window coordinates ($x sub w$, $y
sub w$) are computed as follows:
x sub w ~=~ ( x sub nd + 1 )
left ( "width" over 2 right )
~+~ "x"
y sub w ~=~ ( y sub nd + 1 )
left ( "height" over 2 right
) ~+~ "y"
Viewport width and height are silently clamped to a range that depends on the implementation. To query this range, call glGet with argument GL_MAX_VIEWPORT_DIMS.
ERRORS
GL_INVALID_VALUE is generated if either width or height is
negative.
GL_INVALID_OPERATION is
generated if glViewport is exe-
cuted between the execution of glBegin and the correspond-
ing execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_VIEWPORT
glGet with argument GL_MAX_VIEWPORT_DIMS
SEE ALSO
glDepthRange
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