GLPUSHATTRIB() MachTen Programmer’s Manual GLPUSHATTRIB()
NAME
glPushAttrib, glPopAttrib - push and pop the server
attribute stack
C SPECIFICATION
void glPushAttrib( GLbitfield mask )
PARAMETERS
mask Specifies a mask that indicates which attributes to
save. Values for mask are listed below.
C SPECIFICATION
void glPopAttrib( void )
DESCRIPTION
glPushAttrib takes one argument, a mask that indicates
which groups of state variables to save on the attribute
stack. Symbolic constants are used to set bits in the
mask. mask is typically constructed by ORing several of
these constants together. The special mask
GL_ALL_ATTRIB_BITS can be used to save all stackable
states.
The symbolic mask constants and
their associated GL state
are as follows (the second column lists which attributes
are saved):
; l l . GL_ACCUM_BUFFER_BIT
Accumulation buffer clear
value
GL_COLOR_BUFFER_BIT
GL_ALPHA_TEST enable bit Alpha
test function and reference value GL_BLEND enable bit
Blending source and destination functions Con-
stant blend color Blending equation GL_DITHER
enable bit GL_DRAW_BUFFER setting
GL_COLOR_LOGIC_OP enable bit GL_INDEX_LOGIC_OP
enable bit Logic op function Color mode and
index mode clear values Color mode and index mode
writemasks
GL_CURRENT_BIT Current RGBA
color Current color index
Current normal vector Current texture coordi-
nates Current raster position
GL_CURRENT_RASTER_POSITION_VALID flag RGBA color
associated with current raster position Color index
associated with current raster position Texture coor-
dinates associated with current raster position
GL_EDGE_FLAG flag
GL_DEPTH_BUFFER_BIT
GL_DEPTH_TEST enable bit Depth
buffer test function Depth buffer clear value
GL_DEPTH_WRITEMASK enable bit
GL_ENABLE_BIT GL_ALPHA_TEST flag
GL_AUTO_NORMAL flag
GL_BLEND flag Enable bits for the user-definable
clipping planes GL_COLOR_MATERIAL GL_CULL_FACE
flag GL_DEPTH_TEST flag GL_DITHER flag
GL_FOG flag GL_LIGHTi where 0 <= i<GL_MAX_LIGHTS
GL_LIGHTING flag GL_LINE_SMOOTH flag
GL_LINE_STIPPLE flag GL_COLOR_LOGIC_OP flag
GL_INDEX_LOGIC_OP flag GL_MAP1_x where x is a
map type GL_MAP2_x where x is a map type
GL_NORMALIZE flag GL_POINT_SMOOTH flag
GL_POLYGON_OFFSET_LINE flag
GL_POLYGON_OFFSET_FILL flag
GL_POLYGON_OFFSET_POINT flag GL_POLYGON_SMOOTH
flag GL_POLYGON_STIPPLE flag GL_SCISSOR_TEST
flag GL_STENCIL_TEST flag GL_TEXTURE_1D flag
GL_TEXTURE_2D flag Flags GL_TEXTURE_GEN_x where
x is S, T, R, or Q
GL_EVAL_BIT GL_MAP1_x enable
bits, where x is a map
type GL_MAP2_x enable bits, where x is a map type
1D grid endpoints and divisions 2D grid end-
points and divisions GL_AUTO_NORMAL enable bit
GL_FOG_BIT GL_FOG enable bit Fog
color Fog
density Linear fog start Linear fog end Fog
index GL_FOG_MODE value
GL_HINT_BIT
GL_PERSPECTIVE_CORRECTION_HINT setting
GL_POINT_SMOOTH_HINT setting GL_LINE_SMOOTH_HINT
setting GL_POLYGON_SMOOTH_HINT setting
GL_FOG_HINT setting
GL_LIGHTING_BIT
GL_COLOR_MATERIAL enable bit
GL_COLOR_MATERIAL_FACE value Color material
parameters that are tracking the current color Ambi-
ent scene color GL_LIGHT_MODEL_LOCAL_VIEWER value
GL_LIGHT_MODEL_TWO_SIDE setting GL_LIGHTING
enable bit Enable bit for each light Ambient,
diffuse, and specular intensity for each light Direc-
tion, position, exponent, and cutoff angle for each light
Constant, linear, and quadratic attenuation factors
for each light Ambient, diffuse, specular, and emis-
sive color for each material Ambient, diffuse, and
specular color indices for each material Specular
exponent for each material GL_SHADE_MODEL setting
GL_LINE_BIT GL_LINE_SMOOTH flag
GL_LINE_STIPPLE
enable bit Line stipple pattern and repeat counter
Line width
GL_LIST_BIT GL_LIST_BASE setting
GL_PIXEL_MODE_BIT GL_RED_BIAS
and GL_RED_SCALE settings
GL_GREEN_BIAS and GL_GREEN_SCALE values
GL_BLUE_BIAS and GL_BLUE_SCALE GL_ALPHA_BIAS and
GL_ALPHA_SCALE GL_DEPTH_BIAS and GL_DEPTH_SCALE
GL_INDEX_OFFSET and GL_INDEX_SHIFT values
GL_MAP_COLOR and GL_MAP_STENCIL flags GL_ZOOM_X
and GL_ZOOM_Y factors GL_READ_BUFFER setting
GL_POINT_BIT GL_POINT_SMOOTH flag Point size
GL_POLYGON_BIT GL_CULL_FACE
enable bit
GL_CULL_FACE_MODE value GL_FRONT_FACE indicator
GL_POLYGON_MODE setting GL_POLYGON_SMOOTH flag
GL_POLYGON_STIPPLE enable bit
GL_POLYGON_OFFSET_FILL flag
GL_POLYGON_OFFSET_LINE flag
GL_POLYGON_OFFSET_POINT flag
GL_POLYGON_OFFSET_FACTOR GL_POLYGON_OFFSET_UNITS
GL_POLYGON_STIPPLE_BIT Polygon stipple image
GL_SCISSOR_BIT GL_SCISSOR_TEST flag Scissor box
GL_STENCIL_BUFFER_BIT
GL_STENCIL_TEST enable bit
Stencil function and reference value Stencil
value mask Stencil fail, pass, and depth buffer pass
actions Stencil buffer clear value Stencil
buffer writemask
GL_TEXTURE_BIT Enable bits for
the four texture coordi-
nates Border color for each texture image Mini-
fication function for each texture image Magnifica-
tion function for each texture image Texture coordi-
nates and wrap mode for each texture image Color and
mode for each texture environment Enable bits
GL_TEXTURE_GEN_x, x is S, T, R, and Q
GL_TEXTURE_GEN_MODE setting for S, T, R, and Q
glTexGen plane equations for S, T, R, and Q Cur-
rent texture bindings (for example,
GL_TEXTURE_2D_BINDING)
GL_TRANSFORM_BIT Coefficients of
the six clipping
planes Enable bits for the user-definable clipping
planes GL_MATRIX_MODE value GL_NORMALIZE flag
GL_VIEWPORT_BIT Depth range
(near and far) View-
port origin and extent
glPopAttrib restores the values
of the state variables
saved with the last
glPushAttrib command. Those not saved are left
unchanged.
It is an error to push
attributes onto a full stack, or to
pop attributes off an empty stack. In either case, the
error flag is set and no other change is made to GL
state.
Initially, the attribute stack is empty.
NOTES
Not all values for GL state can be saved on the attribute
stack. For example, render mode state, and select and
feedback state cannot be saved. Client state must be
saved with glPushClientAttrib.
The depth of the attribute stack
depends on the implemen-
tation, but it must be at least 16.
ERRORS
GL_STACK_OVERFLOW is generated if glPushAttrib is called
while the attribute stack is full.
GL_STACK_UNDERFLOW is generated
if glPopAttrib is called
while the attribute stack is empty.
GL_INVALID_OPERATION is
generated if glPushAttrib or
glPopAttrib is executed between the execution of glBegin
and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_ATTRIB_STACK_DEPTH
glGet with argument GL_MAX_ATTRIB_STACK_DEPTH
SEE ALSO
glGet, glGetClipPlane, glGetError, glGetLight, glGetMap,
glGetMaterial,
glGetPixelMap, glGetPolygonStipple, glGetString, glGetTex-
Env, glGetTexGen, glGetTexImage, glGetTexLevelParameter,
glGetTexParameter, glIsEnabled, glPushClientAttrib
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