GLINITNAMES() MachTen Programmer’s Manual GLINITNAMES()

NAME
glInitNames - initialize the name stack

C SPECIFICATION
void glInitNames( void )

DESCRIPTION
The name stack is used during selection mode to allow sets
of rendering commands to be uniquely identified. It con-
sists of an ordered set of unsigned integers. glInitNames
causes the name stack to be initialized to its default
empty state.

The name stack is always empty while the render mode is
not GL_SELECT. Calls to glInitNames while the render mode
is not GL_SELECT are ignored.

ERRORS
GL_INVALID_OPERATION is generated if glInitNames is exe-
cuted between the execution of glBegin and the correspond-
ing execution of glEnd.

ASSOCIATED GETS
glGet with argument GL_NAME_STACK_DEPTH
glGet with argument GL_MAX_NAME_STACK_DEPTH

SEE ALSO
glLoadName, glPushName, glRenderMode, glSelectBuffer

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