GLGETERROR() MachTen Programmer’s Manual GLGETERROR()
NAME 
glGetError - return error information
C SPECIFICATION 
GLenum glGetError( void )
DESCRIPTION 
glGetError returns the value of the error flag. Each 
detectable error is assigned a numeric code and symbolic
name. When an error occurs, the error flag is set to the
appropriate error code value. No other errors are 
recorded until glGetError is called, the error code is 
returned, and the flag is reset to GL_NO_ERROR. If a call
to glGetError returns GL_NO_ERROR, there has been no 
detectable error since the last call to glGetError, or 
since the GL was initialized.
To allow for distributed
implementations, there may be 
several error flags. If any single error flag has 
recorded an error, the value of that flag is returned and
that flag is reset to GL_NO_ERROR when glGetError is 
called. If more than one flag has recorded an error, 
glGetError returns and clears an arbitrary error flag 
value. Thus, glGetError should always be called in a 
loop, until it returns GL_NO_ERROR, if all error flags are
to be reset.
Initially, all error flags are set to GL_NO_ERROR.
The following errors are currently defined:
GL_NO_ERROR No error has been
recorded. 
The value of this symbolic 
constant is guaranteed to be 
0.
GL_INVALID_ENUM An unacceptable
value is 
specified for an enumerated 
argument. The offending 
command is ignored, and has 
no other side effect than to 
set the error flag.
GL_INVALID_VALUE A numeric
argument is out of 
range. The offending com- 
mand is ignored, and has no 
other side effect than to 
set the error flag.
GL_INVALID_OPERATION The
specified operation is 
not allowed in the current 
state. The offending com- 
mand is ignored, and has no 
other side effect than to 
set the error flag.
GL_STACK_OVERFLOW This command
would cause a 
stack overflow. The 
offending command is 
ignored, and has no other 
side effect than to set the 
error flag.
GL_STACK_UNDERFLOW This command
would cause a 
stack underflow. The 
offending command is 
ignored, and has no other 
side effect than to set the 
error flag.
GL_OUT_OF_MEMORY There is not
enough memory 
left to execute the command. 
The state of the GL is unde- 
fined, except for the state 
of the error flags, after 
this error is recorded.
When an error flag is set,
results of a GL operation are 
undefined only if GL_OUT_OF_MEMORY has occurred. In all 
other cases, the command generating the error is ignored
and has no effect on the GL state or frame buffer con- 
tents. If the generating command returns a value, it 
returns 0. If glGetError itself generates an error, it 
returns 0.
ERRORS 
GL_INVALID_OPERATION is generated if glGetError is exe- 
cuted between the execution of glBegin and the correspond-
ing execution of glEnd. In this case glGetError returns 
0.
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