GLDELETETEXTURES() MachTen Programmer’s Manual GLDELETETEXTURES()
NAME
glDeleteTextures - delete named textures
C SPECIFICATION
void glDeleteTextures( GLsizei n,
const GLuint *textures )
PARAMETERS
n Specifies the number of textures to be deleted.
textures Specifies an array of textures to be deleted.
DESCRIPTION
glDeleteTextures deletes n textures named by the elements
of the array textures. After a texture is deleted, it has
no contents or dimensionality, and its name is free for
reuse (for example by glGenTextures). If a texture that
is currently bound is deleted, the binding reverts to 0
(the default texture).
glDeleteTextures silently
ignores 0’s and names that do
not correspond to existing textures.
NOTES
glDeleteTextures is available only if the GL version is
1.1 or greater.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
GL_INVALID_OPERATION is
generated if glDeleteTextures is
executed between the execution of glBegin and the corre-
sponding execution of glEnd.
ASSOCIATED GETS
glIsTexture
SEE ALSO
glAreTexturesResident, glBindTexture, glCopyTexImage1D,
glCopyTexImage2D, glGenTextures, glGet, glGetTexParameter,
glPrioritizeTextures, glTexImage1D, glTexImage2D, glTexPa-
rameter
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