NAME
tcp - Internet Transmission Control Protocol
SYNOPSIS
#include <sys/socket.h>
#include <netinet/in.h>
s = socket(AF_INET, SOCK_STREAM, 0);
DESCRIPTION
The TCP protocol provides reliable, flow-controlled, two-way
transmission of data. It is a byte-stream protocol used to
support
the SOCK_STREAM abstraction. TCP uses the standard Internet
address format and, in addition, provides a per-host
collection of
"port addresses". Thus, each address is composed
of an Internet
address specifying the host and network, with a specific TCP
port
on the host identifying the peer entity.
Sockets utilizing the tcp
protocol are either "active" or
"passive". Active sockets initiate connections to
passive sockets.
By default TCP sockets are created active; to create a
passive
socket the listen(2) system call must be used after binding
the
socket with the bind(2) system call. Only passive sockets
may use
the accept(2) call to accept incoming connections. Only
active
sockets may use the connect(2) call to initiate
connections.
Passive sockets may
"underspecify" their location to match incoming
connection requests from multiple networks. This technique,
termed
"wildcard addressing", allows a single server to
provide service to
clients on multiple networks. To create a socket which
listens on
all networks, the Internet address INADDR_ANY must be bound.
The
TCP port may still be specified at this time; if the port is
not
specified the system will assign one. Once a connection has
been
established the socket’s address is fixed by the peer
entity’s
location. The address assigned the socket is the address
associated with the network interface through which packets
are
being transmitted and received. Normally this address
corresponds
to the peer entity’s network.
TCP supports one socket option
which is set with setsockopt(2) and
tested with getsockopt(2). Under most circumstances, TCP
sends
data when it is presented; when outstanding data has not yet
been
acknowledged, it gathers small amounts of output to be sent
in a
single packet once an acknowledgement is received. For a
small
number of clients, such as window systems that send a stream
of
mouse events which receive no replies, this packetization
may cause
significant delays. Therefore, TCP provides a boolean
option,
TCP_NODELAY (from <netinet/tcp.h>, to defeat this
algorithm. The
option level for the setsockopt call is the protocol number
for
TCP, available from getprotobyname(3N).
Options at the IP transport
level may be used with TCP; see ip(4).
Incoming connection requests that are source-routed are
noted, and
the reverse source route is used in responding.
DIAGNOSTICS
A socket operation may fail with one of the following errors
returned:
[EISCONN] when trying to
establish a connection on a
socket which already has one;
[ENOBUFS] when the system runs
out of memory for an
internal data structure;
[ETIMEDOUT] when a connection
was dropped due to excessive
retransmissions;
[ECONNRESET] when the remote
peer forces the connection to
be closed;
[ECONNREFUSED] when the remote
peer actively refuses
connection establishment (usually because no
process is listening to the port);
[EADDRINUSE] when an attempt is
made to create a socket with
a port which has already been allocated;
[EADDRNOTAVAIL] when an attempt
is made to create a socket with
a network address for which no network
interface exists.
SEE ALSO
getsockopt(2), socket(2), intro(4), inet(4), ip(4)