NAME
inet - Internet protocol family
SYNOPSIS
#include <sys/types.h>
#include <netinet/in.h>
DESCRIPTION
The Internet protocol family is a collection of protocols
layered
atop the Internet Protocol (IP) transport layer, and
utilizing the
Internet address format. The Internet family provides
protocol
support for the SOCK_STREAM, SOCK_DGRAM, and SOCK_RAW socket
types;
the SOCK_RAW interface provides access to the IP
protocol.
ADDRESSING
Internet addresses are four byte quantities, stored in
network
standard format (on the VAX these are word and byte
reversed). The
include file <netinet/in.h> defines this address as a
discriminated
union.
Sockets bound to the Internet
protocol family utilize the following
addressing structure:
struct sockaddr_in {
short sin_family;
u_short sin_port;
struct in_addr sin_addr;
char sin_zero[8];
};
Sockets may be created with the
local address INADDR_ANY to effect
"wildcard" matching on incoming messages. The
address in a
connect(2) or sendto(2) call may be given as INADDR_ANY to
mean
"this host." The distinguished address
INADDR_BROADCAST is
allowed as a shorthand for the broadcast address on the
primary
network if the first network configured supports
broadcast.
PROTOCOLS
The Internet protocol family is comprised of the IP
transport
protocol, Internet Control Message Protocol (ICMP),
Transmission
Control Protocol (TCP), and User Datagram Protocol (UDP).
TCP is
used to support the SOCK_STREAM abstraction while UDP is
used to
support the SOCK_DGRAM abstraction. A raw interface to IP is
available by creating an Internet socket of type SOCK_RAW.
The
ICMP message protocol is accessible from a raw socket.
The 32-bit Internet address
contains both network and host parts.
It is frequency-encoded; the most-significant bit is clear
in Class
A addresses, in which the high-order 8 bits are the network
number.
Class B addresses use the high-order 16 bits as the network
field,
and Class C addresses have a 24-bit network part. Sites with
a
cluster of local networks and a connection to the DARPA
Internet
may chose to use a single network number for the cluster;
this is
done by using subnet addressing. The local (host) portion of
the
address is further subdivided into subnet and host parts.
Within a
subnet, each subnet appears to be an individual network;
externally, the entire cluster appears to be a single,
uniform
network requiring only a single routing entry. Subnet
addressing
is enabled and examined by the following ioctl(2) commands
on a
datagram socket in the Internet domain; they have the same
form as
the SIOCIFADDR command (see intro(4)).
SIOCSIFNETMASK Set interface
network mask. The network mask
defines the network part of the address; if it
contains more of the address than the address
type would indicate, then subnets are in use.
SIOCGIFNETMASK Get interface network mask.
SEE ALSO
ioctl(2), socket(2), intro(4), tcp(4), udp(4), ip(4),
icmp(4)
"An Introductory 4.3BSD
Interprocess Communication Tutorial" (see
MachTen Programmer’s Guide)
"An Advanced 4.3BSD
Interprocess Communication Tutorial" (see
MachTen Programmer’s Guide)
CAVEAT
The Internet protocol support is subject to change as the
Internet
protocols develop. Users should not depend on details of the
current implementation, but rather the services
exported.